This is a second pass of the waterfall simulation I developed in SideFx Houdini, and rendered using Autodesk Arnold's GPU render.
this is a test of a symbiote simulation using Side Fx Houdini. This is still under development. The effects, texturing, rendering, and compositing was done by me, and the original spiderman model and audio were provided.
This was a simulation test using Side Fx Houdini’s FLIP Solver and Pyro Solver. The Pot was modeled using Autodesk Maya and imported into Houdini, texturing and rendering was done in Houdini, and compositing was done using Black Magic Davinci Resolve.
The portal simulation was created using Epic Unreal Engine 5.1’s Niagara system. All assets were created and rendered using Unreal Engine and composited using Black Magic Davinci Resolve.
This is a test of an animation using Unreal Engine 5's Chaos and Niagara simulations tools along with other techniques. Final Presentation was rendered using Davinci Resolve 18.
This is a test of a special effect using Unreal Engine's Niagara system.
This was a simulation of meteors falling through the sky, using the Pyro Solver in Side FXs Houdini. Currently, I do not have the rig necessary for the resolution I want from the smoke, as this can be expensive on the gpu. I plan to approach this again in the future with a better understanding of practical workflows in Houdini, as well as better computer hardware hopefully.